Random Dragon

Custom Inspector

When a quest has been created, the prefabs data can be changed through either the editor or unity’s inspector.

To do this locate the quest in either your hierarchy or the projects folder. With the quest pressed the data will be shown in the inspector, where you can edit the data runtime or in scene view. If the quest is selected and edited in the scene, but you want to keep the changes, remember to press the apply button when you are done making your changes.