Basic setup – quick guide
Add the script “QuestHandler.cs” as a component to an object in your scene.
Add the provided “CQExamplePlayer” and “PlayerUI” prefabs to the scene.
(The Player UI contains several elements that can be used or not as desired)
Optionally add the provided “Environment” prefab to the scene. (found in the Demo folder)
Alternatively look at the Custom Quest Demo for examples of how to set this up.
Creating a quest – quick and dirty.
Go to Tool -> Custom Quest Editor
Go to the ”prefabs” tab.
Create your quest.
Set up the quest
Go to the “Quests in scene” tab
Click your quests in the left menu to add it to the scene
Click select on the quest window created
Go to the inspector to add “handInObject”, “QuestGiver” and “SpawnZone” as needed.